Writing about technology, games, entertainment, and media (among many other things) for everyone from The New York Times Magazine to Wired, the Financial Times, Salon, and many more. Author of a book on online games and virtual worlds. Other stuff.
On the Heightened Experience of Being Married
A celebration of H.G. Wells's Little Wars, the first commercial rules for miniature wargaming, published a century ago.
For the last 17 years, SimCity designer Stone Librande has dreamed up, designed and lovingly handcrafted an original board game to give to his two sons on Christmas morning.
A couple of years ago, just before Dan Hammans dropped out of high school, his guidance counselor told him that he would never earn more than $15,000 a year, that he would never hold a job for more than six months at a time and that, to put it plainly, he would never amount to anything. ”He pretty much told me I was a loser,” Dan says. He is sitting in his 1999 Mitsubishi Eclipse, which is fire-engine red, cost $23,000 and boasts 210 horsepower off the factory floor — though with Dan’s modifications, that’s up to 260. Dan is on his way home from a job at which he earns roughly $1,600 every two weeks, or about $25,000 more each year than a certain Mr. Sternberg of Gilbert High School in Iowa would have thought possible.
Most reviews of computer games cover only the bells and whistles: how quick was the action, how cool the villains, how original the stor...
An online game is an odd place to have your reputation precede you. But that's exactly what happened to me not long ago in the massively multiplayer universe of EVE Online....
The Facebook IPO, however rocky, marked a coming of age for the loose collection of technologies and services known as "social media." If Mark Zuckerberg had been elected governor of California, it would not have done as much to confer society's seal of approval. It was almost as if the internet itself went public.
Published: October 28, 2005
IMAGINE relaxing in a tiny private cove, on a lava beach near the mists of...
One of the best things about the internet, in the minds of many people, is the anonymity it affords. For gamers, that anonymity comes into play nowhere more than in massively multiplayer online games and virtual worlds, where the disconnect between our physical and digital selves gives us a chance to take on new roles and experiment with different aspects of the combined persona that bridges the gap between the two realms.
From Wilhelm Reich to Julian Jaynes to H.W. Fowler, I sing of the brilliant, the ambitious and the just a bit mad.
Computing's philosopher king argues for elegance in programming -- and a Pulitzer Prize for the best written.
The fact is, there is no such thing as virtual commerce. You might think you've been making money buying and selling virtual items from your favorite MMORPG on eBay or IGE, but it's just not true. Don't tell the game companies, though. As far as they're concerned, virtual commerce is alive and well - and they'll do anything to keep it that way.
If that sounds like an upside-down version of the world you know, you may be in for a surprise. Let me explain.
As we all know by now (and the rest of the world is rapidly learning), the imaginary currencies that are earned, spent and traded in massively multiplayer online games and other virtual worlds are anything but virtual, themselves. For my money (virtual or otherwise), the biggest story of the year in virtual economics took place deep in outer space, surrounded by the harsh player vs. player realities of an MMOG known as EVE Online.